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The fate of the universe is at stake, and Steve Rogers must stand up for what's right. With his shield in one hand, Captain America raises the other to summon the power of Mjolnir and prove himself to be worthy.

Powers[]

Heavy Hitter[]

POWER COST  Blue  9
Rogers batters the enemy with a series of ricocheting blows. Captain America deals 185 damage to the target and stuns them for 1 turn. For every Charged tile on the board, he bashes the enemy for 93 damage (max 6 tiles).

Level Upgrades:
Level 2: Stun the target for 2 turns.
Level 3: Deal 324 damage to the target, and 140 damage per Charged tile.
Level 4: Deal 509 damage to the target, and 326 damage per Charged tile.
Level 5: Stun the target for 3 turns. Deal 833 damage to the target, and 539 damage per Charged tile.

At Max Level:
Level 3: Deal 632 damage to the target, and 270 damage per Charged tile.
Level 4: Deal 509 damage to the target, and 326 damage per Charged tile.
Level 5: Stun the target for 3 turns. Deal 1625 damage to the target, and 1044 damage per Charged tile.


The Wind Up[]

POWER COST  Red  6
Combining Mjolnir's raw power with Super Soldier strength, Captain America charges an electrified strike. Creates a 3-turn Red Countdown tile that creates 1 Charged tile each turn and deals 315 damage to the target.

(PASSIVE) Whenever the enemy matches a Charged tile, Captain America deals 56 damage to the target.

Level Upgrades:
Level 2: Deal 482 damage to the target, and 78 damage when they match a Charged tile.
Level 3: Deal 630 damage to the target, and 101 damage when they match a Charged tile.
Level 4: Countdown tiles create 2 charged tiles. Deal 146 damage to the target when they match a Charged tile.
Level 5: Deal 834 damage to the target, and 235 damage when they match a Charged tile.

At Max Level:
Level 3: Deal 1226 damage to the target, and 194 damage when they match a Charged tile.
Level 4: Countdown tiles create 2 charged tiles. Deal 281 damage to the target when they match a Charged tile.
Level 5: Deal 1623 damage to the target, and 454 damage when they match a Charged tile.


American Hero[]

POWER COST  Yellow  0
(PASSIVE) Shield in hand, Cap charges into the fray to defend his team. Whenever the enemy team makes a Match-4 or greater, Captain America jumps to the front and reduces the damage by 100%. Then, he creates a 5-turn Black Countdown tile that converts 2 basic Yellow tiles into a Red or Blue Charged tile.

Level Upgrades:
Level 2: Converts 3 tiles to Red or Blue Charged tiles.
Level 3: Converts 4 tiles to Red or Blue Charged tiles.
Level 4: Creates a 4-turn Countdown tile.
Level 5: Creates a 3-turn Countdown tile.



Best Build[]


Notes[]

Levels[]

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Gallery[]


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