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The fate of the universe is at stake, and Steve Rogers must stand up for what's right. With his shield in one hand, Captain America raises the other to summon the power of Mjolnir and prove himself to be worthy.

PowersEdit

Heavy HitterEdit

POWER COST  BlueTile  9
Rogers batters the enemy with a series of ricocheting blows. Captain America deals 185 damage to the target and stuns them for 1 turn. For every Charged tile on the board, he bashes the enemy for 93 damage (max 6 tiles).

Level Upgrades:
Level 2: Stun the target for 2 turns.
Level 3: Deal 324 damage to the target, and 140 damage per Charged tile.
Level 4: Deal 509 damage to the target, and 326 damage per Charged tile.
Level 5: Stun the target for 3 turns. Deal 833 damage to the target, and 539 damage per Charged tile.

At Max Level:
Level 3: Deal 632 damage to the target, and 270 damage per Charged tile.
Level 4: Deal 509 damage to the target, and 326 damage per Charged tile.
Level 5: Stun the target for 3 turns. Deal 1625 damage to the target, and 1044 damage per Charged tile.


The Wind UpEdit

POWER COST  RedTile  6
Combining Mjolnir's raw power with Super Soldier strength, Captain America charges an electrified strike. Creates a 3-turn Red Countdown tile that creates 1 Charged tile each turn and deals 315 damage to the target.

(PASSIVE) Whenever the enemy matches a Charged tile, Captain America deals 56 damage to the target.

Level Upgrades:
Level 2: Deal 482 damage to the target, and 78 damage when they match a Charged tile.
Level 3: Deal 630 damage to the target, and 101 damage when they match a Charged tile.
Level 4: Countdown tiles create 2 charged tiles. Deal 146 damage to the target when they match a Charged tile.
Level 5: Deal 834 damage to the target, and 235 damage when they match a Charged tile.

At Max Level:
Level 3: Deal 1226 damage to the target, and 194 damage when they match a Charged tile.
Level 4: Countdown tiles create 2 charged tiles. Deal 281 damage to the target when they match a Charged tile.
Level 5: Deal 1623 damage to the target, and 454 damage when they match a Charged tile.


American HeroEdit

POWER COST  YellowTile  0
(PASSIVE) Shield in hand, Cap charges into the fray to defend his team. If Captain America's allies would take 741 or more damage, Captain America jumps to the front and reduces the damage by 20%. If Captain America takes 1019 or more damage from a single hit, create 4 1-turn Countdown tiles that convert 1 Yellow basic tiles to Blue or Red.

Level Upgrades:
Level 2: Reduce damage by 25%. Create Countdown tiles if Cap takes 880 damage.
Level 3: Reduce damage by 30%. Create Countdown tiles if Cap takes 787 damage.
Level 4: Reduce damage by 35%. Create Countdown tiles if Cap takes 648 damage.
Level 5: Create Countdown tiles if Cap takes 510 damage.

At Max Level:
Level 3: Reduce damage by 30%. Create Countdown tiles if Cap takes 1533 damage. (Triggers upon ally taking 1443 damage.)
Level 4: Reduce damage by 35%. Create Countdown tiles if Cap takes 1263 damage. (Triggers upon ally taking 1443 damage.)
Level 5: Create Countdown tiles if Cap takes 992 damage. (Triggers upon ally taking 1443 damage.)


Best BuildEdit

What do you think the best build for Captain America (Worthy) is?
 
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The poll was created at 08:30 on September 27, 2019, and so far 3 people voted.

NotesEdit

LevelsEdit

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    GalleryEdit


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