Since opposing the Sokovia Accords, the Super Soldier has remained under the radar while continuing to do what he believes is right -- saving the world one clandestine mission at a time.
POWER COST 8
Cap distracts the enemy with a false advance, misleading them and leaving their backline vulnerable. Deals 1400 damage to the non-target enemies.
(PASSIVE) When only 1 enemy remains, this power becomes Coup de Grâce.
Level 2: Deals 1540 damage to the non-target enemies.
Level 3: Deals 1680 damage to the non-target enemies.
Level 4: Deals 1960 damage to the non-target enemies.
Level 5: Deals 2520 damage to the non-target enemies.
ALT: Coup de Grâce
POWER COST 10
At the climax of battle, Cap summons all his strength to land a finishing blow. Deals 2939 damage. Destroys all friendly colored AP, dealing 168 damage for each AP destroyed.
(PASSIVE) If there is more than 1 enemy remaining, this power becomes Rope-a-Dope.
Level 2: Deals 2309 damage, plus 132 damage for each AP drained.
Level 3: Deals 2519 damage, plus 144 damage for each AP drained.
Level 4: Deals 2939 damage, plus 168 damage for each AP drained.
Level 5: Deals 3778 damage, plus 216 damage for each AP drained.
Man Without a Country
POWER COST 6
Even without his shield, Captain America protects the innocent with covert tactics. Choose a basic tile. Destroy 3 enemy AP in that tile's color and that tile becomes a 2-turn Countdown tile. While it's on the board, enemies may not fire powers in its color.
Level 2: Countdown tile lasts 3 turns.
Level 3: Destroys 4 AP.
Level 4: Countdown tile lasts 4 turns.
Level 5: Countdown tile lasts 5 turns. Destroys 6 AP.
On Your Feet, Soldier!
POWER COST 15
Captain America reaches down and lifts up a fallen ally. This battle's not over yet. Revives a Downed ally and grants them a burst of 30% of their health.
Level 2: Grants a burst of 35% health.
Level 3: Grants a burst of 40% health.
Level 4: Grants a burst of 45% health.
Level 5: Grants a burst of 60% health.
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