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Bob Dobalina was persuaded into joining H.Y.D.R.A. not because of any sense of idealism, but because of its steady work and excellent dental plan. Unfortunately for Bob, it was A.I.M. that offers free dental, but once a head of the Hydra, always a head of the Hydra. Well, at least until you associate with Wade Wilson. Then sometimes even one of the most evil organizations mankind has ever known doesn't return your calls.

Powers[]

We're Gonna Die![]

POWER COST  Yellow  5
Bob cowers in fear, requiring his allies to take action. Bob takes 27 damage. Create 3 strength 6 Strike tiles.

(PASSIVE) For every 18% of health Bob is missing, increase the damage his teammates deal by 10%.

Level Upgrades:
Level 2: Takes 25 self damage. Create strength 6 Strike tiles. Increase damage for every 16% health missing.
Level 3: Takes 22 self damage. Create strength 7 Strike tiles. Increase damage for every 14% health missing.
Level 4: Takes 20 self damage. Create strength 8 Strike tiles. Increase damage for every 12% health missing.
Level 5: Takes 12 self damage. Create strength 10 Strike tiles. Increase damage for every 10% health missing.

At Max Level:
Level 3: Takes 110 self damage. Create strength 34 Strike tiles. Increase damage for every 14% health missing.
Level 4: Takes 98 self damage. Create strength 38 Strike tiles. Increase damage for every 12% health missing.
Level 5: Takes 61 self damage. Create strength 48 Strike tiles. Increase damage for every 10% health missing.

At Champion Max Level:
Level 3: Takes 143 self damage. Create strength 44 Strike tiles. Increase damage for every 14% health missing.
Level 4: Takes 127 self damage. Create strength 50 Strike tiles. Increase damage for every 12% health missing.
Level 5: Takes 80 self damage. Create strength 63 Strike tiles. Increase damage for every 10% health missing.


Evasive Strategy 423![]

POWER COST  Purple  7
Time to run! Create a 2-turn RUN! Countdown tile that deals 12 damage to the enemy team. While this tile is on the board, Bob is Invisible.

(PASSIVE) While a friendly RUN! Tile is on the board, anytime a teammate deals damage, Bob hits a random enemy for 25 damage. If an enemy matches or destroys a friendly RUN! Tile, they take 37 damage.

Level Upgrades:
Level 2: Create a 3-turn tile. Deal 19 team damage. Deal 28 damage. Tile deals 42 damage.
Level 3: Deal 36 team damage. Deal 30 damage. Tile deals 47 damage.
Level 4: Create a 4-turn tile. Deal 72 team damage. Deal 33 damage. Tile deals 52 damage.
Level 5: Deal 144 team damage. Deal 45 damage. Tile deals 62 damage.

At Max Level:
Level 3: Deal 183 team damage. Deal 148 damage. Tile deals 233 damage.
Level 4: Create a 4-turn tile. Deal 366 team damage. Deal 160 damage. Tile deals 258 damage.
Level 5: Deal 732 team damage. Deal 221 damage. Tile deals 307 damage.

At Champion Max Level:
Level 3: Deal 240 team damage. Deal 191 damage. Tile deals 303 damage.
Level 4: Create a 4-turn tile. Deal 480 team damage. Deal 207 damage. Tile deals 335 damage.
Level 5: Deal 960 team damage. Deal 286 damage. Tile deals 398 damage.


Get Away From My Pals![]

POWER COST  Red  6
In a moment of surprising bravery, Bob stands up for his allies. Deal 86 damage, and an extra hit of 12 damage for each 20% of health each of Bob's teammates are missing.

Level Upgrades:
Level 2: Deal 91 damage. Extra hit of 17 damage.
Level 3: Deal 96 damage. Extra hit of 19 damage.
Level 4: Deal 111 damage. Extra hit of 22 damage.
Level 5: Deal 147 damage. Extra hit of 24 damage.

At Max Level:
Level 3: Deal 478 damage. Extra hit of 98 damage.
Level 4: Deal 552 damage. Extra hit of 110 damage.
Level 5: Deal 735 damage. Extra hit of 122 damage.

At Champion Max Level:
Level 3: Deal 620 damage. Extra hit of 128 damage.
Level 4: Deal 716 damage. Extra hit of 144 damage.
Level 5: Deal 955 damage. Extra hit of 160 damage.


Notes[]

Levels[]

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