Natasha Romanoff is one of the world's best spies, first serving as a Russian operative and then as an Agent of S.H.I.E.L.D., but she finds herself on the run once more after the Avengers disband. Will her years of training be enough to protect the world from a cosmic threat?
POWER COST 8
Natasha uses covert weaponry to ensure no one gets past her stunning blows. Black Widow stuns the target for 1 turn(s).
(PASSIVE) At the start of a turn, if an enemy is Stunned, Black Widow destroys 2 enemy AP in a random color.
Level 2: Deals 250 damage.
Level 3: Deals 454 damage.
Level 4: Stuns for 2 turns and destroys 3 AP.
Level 5: Stuns for 3 turns and deals 750 damage.
POWER COST 7
When things start to look dicey, Black Widow hacks the enemy's surveillance system to keep herself out of sight and the line of fire. Black Widow creates 1 Invisibility tile(s).
While Black Widow's Invisibility tile(s) are on the board, this power becomes Enfilade.
Level 2: No change.
Level 3: Creates 2 Invisibility tiles.
Level 4: No change.
Level 5: Creates 4 Invisibility tiles.
POWER COST 10
The Black Widow emerges from the shadows and strikes out with her batons, surprising her enemy with a tactical strike. Black Widow destroys her Invisibility tile(s) and destroys 2 enemy special tiles, dealing damage and gaining AP.
If there are no Defilade tiles on the board, this power becomes Defilade.
Level 2: Destroys 3 enemy special tiles.
Level 3: No change.
Level 4: Destroys 4 enemy special tiles.
Level 5: No change.
POWER COST 10
Black Widow passes key intel to her team, giving them the upper hand. Black Widow gives a chosen ally a burst of 1028 health and places a 1-turn Countdown tile on the board. While one of these tiles is on the board, ally powers cost 1 less AP to fire.
Level 2: Heals for 1420 and creates a 2-turn Countdown tile.
Level 3: Heals for 1725, creates a 3-turn Countdown tile, and powers cost 2 less AP.
Level 4: Heals for 2420 and creates a 4-turn Countdown tile.
Level 5: Heals for 3676 and powers cost 3 less AP.
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