Marvel Puzzle Quest Wiki
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Revision as of 10:04, 24 January 2018

Born in an alternate dimension called the Utopian Parallel, America Chavez ran away from home after a rift in her world risked its destruction. Gifted with flight, durability, and an insatiable need to punch things, America roams the multiverse to defeat evil and find her place as a Super Hero.

Powers

Punch Everyone

POWER COST  Red  0
(PASSIVE) America rushes into battle with a very simple plan for success. America's match damage is increased by 7% for each AP she has in that color.

Level Upgrades:
Level 2: America's match damage is increased by 10% for each AP she has in that color.
Level 3: America's match damage is increased by 15% for each AP she has in that color.
Level 4: America's match damage is increased by 20% for each AP she has in that color.
Level 5: America's match damage is increased by 30% for each AP she has in that color.



Ticket to the Multiverse

POWER COST  Yellow  0
(PASSIVE) America kicks open a star portal to launch a sneak attack on the enemy! When you make a Match-4 or greater, create 2 Trap Tiles in that color. When America has Trap tiles in at least 3 colors, remove them all to deal 926 damage and generate 1 AP in those colors.

Level Upgrades:
Level 2: Deals 1120 damage. Generates 2 AP in each color of Trap tile.
Level 3: Deals 1435 damage.
Level 4: Deals 2084 damage.
Level 5: Deals 2834 damage. Generates 3 AP in each color of Trap tile.



Fear Not, Mi Gente!

POWER COST  Green  0
(PASSIVE) "America, no!" "America, YES!" At the start of the turn, if you have more AP than the enemy in at least 4 colors, create a Critical tile. If you have more AP than the enemy in at least 5 colors, also deal 232 damage.

Level Upgrades:
Level 2: Deals 473 damage.
Level 3: Deals 798 damage.
Level 4: Deals 1438 damage.
Level 5: Deals 2097 damage. Creates a Critical tile if you have more AP than the enemy in 3 colors.



Best Build


Notes

Levels

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