Aikku Jokinen was just your average teenage girl until an alien synthetic armor named POD crash-landed on Earth and bonded with her. They both emerged ready to combat the forces of evil as the newly fledged Super Hero, Enigma!
Powers[]
I See You[]
POWER COST
5
Aikku identifies her foe, and readies herself. Create a Fortified 3-turn Yellow Density Repeater tile that deals 204 damage, then Fortify up to 1 friendly special tiles. Then Aikku becomes Light.
(PASSIVE) At the start of the battle, Aikku becomes Heavy. Whenever Aikku makes a match-4 or greater, she deals 102 damage. If Aikku becomes Light, this becomes Change of Phase.
Level Upgrades:
Level 2: Density tile deals 260 damage. Fortify up to 2 tiles. Deal 130 damage.
Level 3: Density tile deals 306 damage. Deal 153 damage.
Level 4: Create a 2-tile.
Level 5: Density tile deals 519 damage. Fortify up to 3 tiles. Deal 260 damage.
At Max Level:
Level 3: Density tile deals 587 damage. Deal 294 damage.
Level 4: Create a 2-tile.
Level 5: Density tile deals 995 damage. Fortify up to 3 tiles. Deal 499 damage.
At Champion Max Level:
Level 3: Density tile deals 1233 damage. Deal 617 damage.
Level 4: Create a 2-tile.
Level 5: Density tile deals 2092 damage. Fortify up to 3 tiles. Deal 1046 damage.
Change of Phase[]
POWER COST
5
Create a 3-turn Red Density Repeater tile that deals 204 damage, then all Airborne enemies take 370 damage for each friendly Density tile on the board and land. Then Aikku becomes Heavy.
(PASSIVE) At the start of the battle, Aikku becomes Light. Whenever Aikku makes a match-4 or greater, send the target Airborne for 2 turns. If Aikku becomes Heavy, this becomes I See You.
Level Upgrades:
Level 2: Deal 260 damage. Airborne enemies take 481 damage.
Level 3: Deal 306 damage. Airborne enemies take 611 damage.
Level 4: Create a 2-turn tile. Send Airborne for 3 turns.
Level 5: Deal 519 damage. Airborne enemies take 925 damage.
At Max Level:
Level 3: Deal 587 damage. Airborne enemies take 1175 damage.
Level 4: Create a 2-turn tile. Send Airborne for 3 turns.
Level 5: Deal 995 damage. Airborne enemies take 1780 damage.
At Champion Max Level:
Level 3: Deal 1233 damage. Airborne enemies take 2465 damage.
Level 4: Create a 2-turn tile. Send Airborne for 3 turns.
Level 5: Deal 2092 damage. Airborne enemies take 3735 damage.
Hard as Diamond[]
POWER COST
6
Increasing her density, Aikku can shrug off damage, deliver mighty blows, and use the weight of her opponents’ devices against them. Create a Red Density Repeater tile, deal 120 damage plus 90 for each friendly Density tile on the board, then Aikku becomes Heavy.
(PASSIVE) While Heavy, Aikku takes 56 less damage for each friendly Density tile, up to 167, and friendly Density tiles also deal 56 damage for each enemy special tile when they activate.
Level Upgrades:
Level 2: Deal 222 damage plus 167 for each tile. Take 75 less damage, up to 233. Deal 84 damage.
Level 3: Deal 323 damage plus 244 for each tile. Take 93 less damage, up to 278. Deal 121 damage.
Level 4: Deal 526 damage plus 397 for each tile. Take 149 less damage, up to 445. Deal 187 damage.
Level 5: Deal 932 damage plus 703 for each tile. Take 261 less damage, up to 779. Deal 327 damage.
At Max Level:
Level 3: Deal 622 damage plus 471 for each tile. Take 178 less damage, up to 533. Deal 232 damage.
Level 4: Deal 1013 damage plus 767 for each tile. Take 285 less damage, up to 853. Deal 357 damage.
Level 5: Deal 1795 damage plus 1359 for each tile. Take 499 less damage, up to 1493. Deal 624 damage.
At Champion Max Level:
Level 3: Deal 1308 damage plus 988 for each tile. Take 373 less damage, up to 1120. Deal 485 damage.
Level 4: Deal 2131 damage plus 1609 for each tile. Take 597 less damage, up to 1792. Deal 747 damage.
Level 5: Deal 3776 damage plus 2851 for each tile. Take 1045 less damage, up to 3136. Deal 1307 damage.
Become as Smoke[]
POWER COST
8
Decreasing her density, Aikku can phase herself and others through solid objects and fly with ease. Deal 37 damage and Create a Yellow Density Repeater tile, send the target Airborne for 1 turns plus 1 for each friendly Density tile on the board (up to 3 turns), then Aikku becomes Light.
(PASSIVE) While Light, Aikku’s damage ignores Protect tiles and damage reduction, and Density tiles also deal 102 damage to all Airborne Enemies.
Level Upgrades:
Level 2: Deal 250 damage to Airborne enemies. Send Airborne up to 4 turns. Cost 1 AP less.
Level 3: Deal 74 damage and 362 damage to Airborne enemies. Cost 1 AP less.
Level 4: Deal 315 damage and send Airborne for 2 turns.
Level 5: Deal 657 damage and 621 damage to Airborne enemies. Cost 1 AP less.
At Max Level:
Level 3: Deal 142 damage and 695 damage to Airborne enemies. Cost 1 AP less.
Level 4: Deal 604 damage and send Airborne for 2 turns.
Level 5: Deal 1260 damage and 1194 damage to Airborne enemies. Cost 1 AP less.
At Champion Max Level:
Level 3: Deal 298 damage and 1457 damage to Airborne enemies. Cost 1 AP less.
Level 4: Deal 1267 damage and Send Airborne for 2 turns.
Level 5: Deal 2645 damage and 2503 damage to Airborne enemies. Cost 1 AP less.
Best Build[]
Notes[]
Gallery[]
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Uncommon |
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Rare |
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Legendary |
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Epic |
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| File:CosmicRarityStar.pngFile:CosmicRarityStar.png Cosmic |
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