Talk:Colossus (Classic)/@comment-199.106.103.53-20141016203250

A few notes on Colossus skills:

Immovable Object:


 * This skill uses a countdown timer in an unusual way, because you want the timer to stay active instead of going off.  So more points increases the timer from 3 up to 5.


 * Countdown-modifying skills don't work properly with Immovable Object.  If you partner Colossus with The Hood, his Intimidation will lower the countdown when you'd like to raise it.  If you're fighting against Bag Man, his Snarky Remark will increase the countdown when logically he would be lowering it.


 * Damage reduction is after Protect tiles.  I have never seen the damage reduction modify Deadpool's Red skill, but that might be because the percentage has always been capped by the skill's max damage ceiling.


 * If another character makes a match that triggers a trap, you won't be in front and that other character will take the damage without the damage reduction.

Colossal Punch:


 * It seems straightforward, but make sure you're really in front.


 * Immovable Object only moves you to the front at the END OF THE TURN.  During your turn, another character might move to the front.  Maybe they make a 5-match so the turn isn't over, maybe they triggered their own skill.  Take the time to confirm he's in front, or you could lose out on a TON of damage.

Fastball:


 * Colossus can't Fastball himself, nor any partner who is dead.


 * Once Fastball is activated, it will proceed as normal even if Colossus dies.


 * Fastball actually triggers the partner's skillset.  If you don't have the cover, it's not available.  If you plan ahead you can take advantage of this.  For example, maybe run with Psylocke that has 5 covers in Red and Black but 0 covers in Blue.  Now you're guaranteed that one of those two will hit.


 * If one character is in midair and the other two die, they will immediately land and trigger.


 * You're not supposed to be able to take damage in midair, but some team abilities will damage while flying.