Magneto (Classic)

Having escaped Aushwitz-Birkenau in the October 7th, 1944 revolt, Max Eisenhardt is determined to protect mutantkind from threats of genocide, whatever it takes.

Strategy

 * RedTile.png Polarizing Force has a high chance of causing cascades and greatly affects the composition of the board. It is an excellent compliment for characters whose powers cannot target Team-Up tiles.
 * BlueTile.png Magnetic Projectiles deals very high damage for the AP cost. Its damage is dependant on the composition of the board, requiring 7 red and 7 blue tiles to do full damage at level 5.
 * YellowTile.png Coercive Field can target enemy special tiles at various levels, but its random nature makes it unreliable to defuse specific tiles.

Best Build
What do you think the best build for Magneto (Classic) is? 3/5/5 5/3/5 5/5/3 5/4/4 4/5/4 4/4/5

Level
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