Patch Notes - R68 (Live, 01/05/2015)

UI, Tweaks & Bug Fixes

 * Players can now register their name for Versus (PVP) using an in-game pop-up window.
 * Missions now properly take powered-up characters into account when determining difficulty.
 * Improved frame rate and prevented possible crashes in Tutorial missions.
 * Android Notifications now display the title and content correctly.
 * Team Up recall prices are lowered so they cap out at 300 HP.
 * 36 hr recall was 380HP, now 300HP
 * 8h recall was 145 HP, now 125HP
 * 2h recall was 55 HP, now 50 HP.
 * Prices scale linearly in between those times.
 * Enemy teams now have access to all the new characters as Team Ups. So you'll start seeing enemy teams with Mystique, Rocket & Groot, Elektra, etc. Team Ups.
 * Post-event summaries are back! In the latest release post-event summaries were causing crashes, so they were disabled until we were certain we had a stable fix.

When a player first registers for pvp, they will get an-in game pop-up message instead of being redirected to a website. We received a lot of feedback about people not liking being taken out of the game and we streamlined the process. Here is a image of the new pop-up window. If you already have a PVP name, you will not see this change at all. Image
 * Players can now register their name for Versus (PVP) using an in-game pop-up window.

In missions that you have access to powered-up characters, the difficulty was being displayed incorrectly (Trivial, Easy, Deadly!, etc.). Now when determining what difficulty to display to the player the game will now display a more realistic difficulty assessment. Previously, the game did not take into account the fact that you had powered-up characters and and the displayed difficulty could be listed too high. This has no effect on actual difficulty of the mission, just how it is displayed.
 * Missions now properly take powered-up characters into account when determining difficulty.