Talk:Rocket & Groot (Awesome Mix Volume 2)/@comment-217.254.102.214-20170510195726/@comment-75.118.150.12-20170820081300

Short answer: The biggest difference between the Hulk and Rocket & Groot's powers that make an extra match every turn is that you don't get AP for the Hulk's matches, while you do get AP for R&G's matches (but the power doesn't last as long).

Long answer:

5* Hulk starts as Banner and has a passive power that creates a countdown tile when you have a certain amount of Green AP. When that tile runs out, he transforms from Banner into the Hulk, and makes an extra match at the start of every turn. You don't get any AP for his matches, they just do damage and clear out tiles. The Hulk has his own Health total (and he doesn't have Banner's powers, but has a new power of his own), and he sticks around until he gets KOed, then changes back to Banner with however much health he had before transforming.

4* Rocket & Grooot has an active power that creates a countdown tile. Each turn that the tile is on the board, he'll make an extra match at the start of every turn. You DO get AP for his matches. When the countdown tile runs out, he stops making extra matches and the tile explodes, doing damage to the enemy team. If the tile is matched before it runs out, it does less damage to the enemy team and a little to your team too.