Talk:Magneto (Classic)/@comment-24216323-20150424082234

5/3/5 is the more effective configuration over the 3/5/5 configuration which currently rivals it in the user poll. Red at 5 covers can be extremely powerful... on its first use. Thereafter it suffers diminishing returns because it is only effective when a great number of team up tiles are available for it to pop. Recall that no matter how many covers are assigned to Magneto's red power, it will destroy all team up tiles, so its utility as a cascade effect for AP generation is not diminished at lower levels. Yellow has undiminished utility in that it will always select new tiles to convert into defense tiles, but it also has the important side effect to convert enemy special tiles... most importantly enemy coundown tiles at 5 covers. The ability to outright negate muliple coundown tiles at a net benefit can turn many fights into a cakewalk. 5/3/5 may not have nova potential of red, but overall it has more utility and is a much more reliably useful configuration. It is never a good plan of action to have to sit around waiting with a full bank of red AP to get off your big gun. You will find more often than not, other character's red abilities give you far more bang for your buck and you will find yourself ignoring Magneto's.

Some quick math

Generously assuming 12 team up tiles = 3,132 damage at lvl 166  with 5 red covers

12 team up tiles = 1,884 damage at lvl 166 with 3 red covers

on average 64 tiles divided by 7 tile colors = 9 team up tiles    5 red covers = 2,349 damage, versus 3 red covers at 1,413-  a mere difference of 936 damage. It only gets worse everytime you use it unless team him with someone like 2 star Ms Marvel. (Recall, Ms Marvel's ability to generate team up tiles is widely regarded as her worst ability). My 2 cents