Thread:DukeOfEarlLux/@comment-24.212.154.197-20180129194549/@comment-26095565-20180130104323

A lot of this I haven't even thought about.

So far I've written down the HP, match damage, and any variable numbers in abilities. I have noticed the following: - Up to level 250, all HP and ability numbers have a linear scale based on the level + 4. For example, the HAMMER Assassin's Sniper Rifle deals (Level+4)*18.75 damage (rounded). The notable exception seems to be the the HAMMER Soldier's Assault Rifle, who has an exponential scale. - After level 250, HP and abilities scale exponentially. I have not yet found out how the formula works out. - Match damage for color and team-up tiles corresponds to Iron Man (Model 35)'s blue and team-up damage, up to level 50. I haven't found a formula or correspondence for higher levels. This is true for all NPCs except the Mindless Ones and the Ultron Bots, who have variable color damage.