Talk:Deadpool's Daily/@comment-152.16.191.34-20151013141145

My Big Ench team is OBW (5,5,3), 3*Cap (3,5,5), and Punisher (3,5,5). OBW handles increasing the counters for the Hand (timers are way too short) in the first round, or if you don't have enough for more advanced manipulation with cap's stun. Bonus if you have to let some hits in, you heal a bit. Gathering blues is important gainst the hand, but you'll also be managing some red timers. Purple is ok, and will snag +1 from certain enemies, so you can steal later.

Second round: Punisher. spam green evenly, or on the higher health enemies (like colossus) and get damage enhancers. Pepper in black to damage all enemies for a huge chunk of damage, perhaps knock outs. If you have the spare reds, finish them off with Retribution, or if you didn't manage to make big enough dents, Cap's shield does nicely.

Third round: purely gathering part deux. Emphasize black and red. Toward the last couple of hits, you should plan to use your yellow, or if your luck has it, a 5-match. This will prevent the next round from launching a potentially huge attack/long chain (black panther black, 4hor anything, Doom demons, shulk drain).

Final round: Empty whatever pink you got, then green then black, then assess your situation. If you managed a few knockouts, just empty on the last guy. If you hardly made a dent due to bad luck, spread cap's sheild on the higher damaging enemy(ies), or if they are low enough, insta-kill them with Retribution. Stun the remainder with cap's peacemaker. Hopefully, you have enough to let normal damage and your strike tiles to finish them off before they have a chance to retaliate.

Caveats:

- stupid turn to smoke. eliminating them with punisher's green is great, but sometimes, you got to use cap to get rid of them in the second or final round.

- Deadpool in round 4. Just make sure to shift focus to him with your final greens. Stun if necessary, or if the next move would be a total waste on him.

- Captain Marvel. yuk. Stun as soon as possible to prevent her Red generation. That can be pretty dangerous. Steal what you can after.

- shulk. why don't you go to the mountains and don't bother anybody. she can cause a bad gap in your black strategy. Soldier on with the other colors.

-Given some luck, you can walk away with 0 damage. Given some bad luck or decisions, you might lose OBW. But by that point, you should have what you need to finish the rest off.

- getting cap stunned in round 1 just lets you steal blue matches with OBW. same with pun and blacks. Just be careful.