Talk:Devil Dinosaur (Gigantic Reptile)/@comment-24.116.28.118-20150213171355

Oh my god, can people stop complaining about Prehistoric Arms?

Let's just call it what he is. DD is basically just a 4-star Ragnarok. He has the highest health in the game, and three low cost skills. If anything, it's clear Devil isn't designed for PvP, but more for chewing down PvE matches (Like say, a dinosaur plowing through nameless mooks?) Given the time delay nature of non-hero characters, it's easy to focus your own matches to get the easy 7 red or green, whichever has more available tiles to match. Then, before your enemy can even think of finishing their countdown, Devil shreds through with pure damage, removing the countdowns via downing (provided there's no other available moves from your OTHER characters, genius). A good cascade could even end the match right then and there if he could use BOTH of his abilities. And even if the enemy manages to score a finished countdown, Devil is the biggest damage sponge you could ask for. Even if he was the last one alive. he alone would make actualy finishing off your team a several turn ordeal.

And what of Prehistoric Arms? Yeah, it's weak. THAT'S WHY IT COSTS THREE.But nobody seems to know what its real purpose is. It's not for cascades or free matches. Moving tiles like that COMPLETELY changes what moves are available for your turn. That's why Loki's Illusion is so dangerous, not just because of its chances to match something, but because a little extra roll of the die could give you match 4's or 5's turning a simple match-3 turn into one that generates EIGHT or even a FREE TURN for a 3-AP investment. And going back to the above, what if even a single one of those potential new matches was the match you want to clear out a mook's countdown tile?

I'm just saying, if you mixed DD with Bag-Man, Captain America, Black Widow, or other big Countdown manipulating or erasing characters, you can clean up PvE without stopping.