Talk:The Hulk (Indestructible)/@comment-67.61.203.104-20140609004702

5/3/5 Is definitely the way to go to get the most out of Hulk, especially when powered up due to an event or featured PvP due to self-damage.

Smash is mighty when you have a deep pool of green, but due to either eating 30% of the damage to your own team, waiting or clearing out to reduce green tiles to ten or less on the entire 64-tile board when Anger generates them, and the 14 Red AND 10 Green cost, Smash is very inefficient and dangerous until just the right moment, moreso because it only hits one opponent.

Thunderous Clap will be the most used ability by far. Its flat damage coupled with its board destruction will keep your opponents from shutting you out, whether it's defense tiles, traps from Daredevil, countdowns, or those pesky strike and attack tiles, Hulk pretty much says "no more games" and turns it into a matter of who's the strongest there is.

Anger at level 5 is definitely valuable to the build. The damage to allies is a pain at times, and no one could fault a 5/4/4 build because of it, but there's a very large bright spot. Anger is a countdown tile, meaning it activates at the beginning of your turn. All the matches and changes the board undergoes because of it are immediately matched by your team, dealing the damage and generating the AP for your side. Not to mention, the tiles could be placed in convenient match-4's and 5's. This will fuel Thunderous Clap to its full 30 AP potential in much less time than other characters would build it while keeping your opponents hurting as it continues. And if you're able to get 14 Red AP for Smash, waiting for the prime conditions will inflict some serious harm if you can spare your teammates.

Here's something you may not know, many incarnations of the Hulk in crossovers with other Marvel characters and supergroups have shown him to be good friends with Spider-Man, including in the most recent cartoons Avengers Assemble, Hulk and the Agents of S.M.A.S.H. and Ultimate Spider-Man. As such, Marvel Puzzle Quest has the two as perfect opposites in colors, and their powers go great together too.

They work best if you save as much Green AP as you can at once, and healing any damage, including that caused by Smash or Lv5 Anger with Spidey's Web Bandages, and Spider Sense to alleviate damage from both sides. A few stuns with All Tied Up can buy you some time to stash up more AP for either hero, keeping them both at peak health and maximum damage output. Thunderous Clap may remove some of Spidey's protect or web tiles, so make sure you're in a good position to replace them before wrecking the board. And don't forget to add in any characters with Black or Purple active powers to make use of those AP as well.