Talk:Storm (Classic)/@comment-96.19.140.19-20140521072737

My personal preference is the 5/5/3 build mixed with Magneto NOW (3/5/5). Raging Tempest is just way too situational to use offensively and does no good for defense if your attacker just targets her first. I mean, 30-40 points of difference PER COVER at Max level? How often have you taken 20% damage under 50% HP? Not to mention it doesn't activate if she DIES DURING THE ATTACK.

Max Lightning Storm is practically an Ultimate move if you get 24 or more green AP piled up. use once to generate 24+ AP, and use again to generate 12 or more, doing damage the entire time. Followup with her teammates attack can reallt rock your opponent hard, especially if you get enough blue AP in those Lightning Storms for Wind Storm.

The level 5 Wind Storm is best used against the strongest opposing teammate or most troublesome minion in PvE. When stunned for 4 turns on top of the damage, they are prevented from having their color matches damage take priority and can't use their powers, Passive or Active. (For minions, they also don't generate their team's AP as normal) You can then pick off the weaker teammates while they recover, when it's so much easier to do so.

She's much better for PvE than PvP due to her low HP. And since enemy countdowns have such violently damaging single strike countdowns, Raging Tempest will go off more often there than in PvP, but just because it works there doesn't mean you should waste HP and Health Packs to take damage to deal damage. Raging Tempest should be a side effect, not a goal. Make those full team damaging countdown attacks give you a silver lining to the proverbial Storm cloud.