Talk:Squirrel Girl (Unbeatable)/@comment-27011148-20150923044702

Sometimes, I wonder how the balancing works in game. If you consider Captain America's 3* yellow at 19 AP protecting for 1356, you wonder why Squirrel Girl's yellow protection of 764 (at best) gives upup a turn.

If the logic says the ability is worth a turn, wouldnt giving the turn back and raising the cost 3 AP make more sense? Something tells me they know most players are passing on the ability since it ends your turn.