Talk:Bullseye (Classic)/@comment-81.97.41.47-20170117113632/@comment-184.155.0.126-20170910051759

Useful in a different way. 2* Bullseye's main downside is that he's 2* Bullseye. I'm sure the devs were eager to just pull another Daken/Cap/Thor/Torch and just recycle his 2* powers (if Deadly Precision didn't make that obvious), but the issue would be that his abilities would be redundant. Spider-Man Classic already does the 'match purple tiles and get a protect tile' mechanic, which his 2* variant does not do. As for Murderous Aim, there's very few abilities that cost 16+ on the 3* tier which aren't full team attacks (Sentinel of Liberty may not be an attack, but the defense is indomitable by most AI teams once it goes out.). 2 Crits anywhere, or even 3 or 4 just isn't as in demand on the 3* level.

To compare, 3* Black Panther. Save 12 black AP, Use any Battleplans, Rage of the Panther, easy 4-5k on the entire enemy team with a little AP gain for the opponent. Potentially game ending.

Murderous Aim at 166 can maybe swing around 400 damage per tile broken on crits, which is just... not as useful, despite costing more.

With those flaws in mind, they needed to give 3* Bullseye its own identity. One whose passive can turn Waves into tissue paper, and carve through early PvP fights that have 1 featured hero and an underleveled pair of 1*s. He thrives on carving any teams that rely on one powerful hitter. He may not be as capable in holding his own in the long fights, but he does have a niche.