Talk:Magneto (Marvel NOW!)/@comment-96.19.140.19-20140521065638

3/5/5 is widely accepted as the way to go since Magnetic Flux's AP generation and 1 turn cooldown are preferable to Iron Hammer's escalating cooldown and AP cost (not to mention it doesn't generate AP). 5 for Polarity Shift is also a must since it's his only instant skill. Here's some tips to make the best use of Magneto.

Try using Polarity Shift to add the third matching blue to sets of two or between OOXO to make match 4's. If done optimally, you can generate 15 or more blue AP to use to place some level 3 iron hammers on a board you just cleaned up of blues to prevent matching and clearing them by the opponent. And keep your eye out for potential crosses, T's and L's while you're at it.

Other tactics are making match 4's to strike down troublesome cooldown tiles by using more than one to artificially create one. You can also place a conga line of all five selected tiles next to a crit gem to make your own impossible match 6 crit! While you still have a move to make no less!

Just make every red match you can and check for potentially harmful match-4's before setting Magnetic Flux so it doesn't go to waste and it'll make that sweet hit, no problem.

A good pairing, no surprise, is Storm Classic, speciffically 5/5/3 Storm. Even though they share Blue, generating Blue AP with Polarity shift can be instead be used with no delay by Wind Storm before you've even made your match for the turn, mowing down your opponent's HP with a hefty 4-turn stun to boot. Storm will also add the Yellow attack, and the medium HP between both will certainly give Raging Tempest a few activations if things get messy. Magneto also Tanks for Storm when matching blue normally, since Blue is his strongest color match, to let you get Wind Storm off before going down like she normally would,

Be warned though that the both are them are powerful, but painfully double-edged in that they might not be useable except at full health, so save them for a particularly nasty, but profitable revenge PvP match so they can heal up while you use the rest of your team to build points normally. The both of them are also great for PvE, if you get the matches you need right away. But if you let a few nasty Countdowns go off, it's going to be hard to recover from.